using UnityEngine;
using System.Collections;
public class Fader : MonoBehaviour
{
public Texture2D fadeOutTexture;
public float fadeSpeed = 0.8f;
private int drawDepth = -1000;
private float alpha = 1.0f;
private int fadeDir = -1;
void OnGUI()
{
alpha += fadeDir * fadeSpeed * Time.deltaTime;
alpha = Mathf.Clamp01(alpha);
GUI.color = new Color(GUI.color.r, GUI.color.g, GUI.color.b, alpha);
GUI.depth = drawDepth;
GUI.DrawTexture(new Rect(0, 0, Screen.width, Screen.height),fadeOutTexture);
}
public float BeginFade (int direction)
{
fadeDir = direction;
return fadeSpeed;
}
void OnLevelWasLoaded()
{
BeginFade(-1);
}
}
using System.Collections;
public class Fader : MonoBehaviour
{
public Texture2D fadeOutTexture;
public float fadeSpeed = 0.8f;
private int drawDepth = -1000;
private float alpha = 1.0f;
private int fadeDir = -1;
void OnGUI()
{
alpha += fadeDir * fadeSpeed * Time.deltaTime;
alpha = Mathf.Clamp01(alpha);
GUI.color = new Color(GUI.color.r, GUI.color.g, GUI.color.b, alpha);
GUI.depth = drawDepth;
GUI.DrawTexture(new Rect(0, 0, Screen.width, Screen.height),fadeOutTexture);
}
public float BeginFade (int direction)
{
fadeDir = direction;
return fadeSpeed;
}
void OnLevelWasLoaded()
{
BeginFade(-1);
}
}
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