using UnityEngine;
using System.Collections;
public class FlipHelthEnemy : MonoBehaviour {
//public Transform target;
//public Transform enemy;
bool facingRight = true;
// Update is called once per frame
void LateUpdate () {
if((EnemyAI.flipface == false) && !facingRight){
Flip();
}
else if((EnemyAI.flipface == true) && facingRight){
Flip();
}
}
private void Flip()
{
// Switch the way the player is labelled as facing.
facingRight = !facingRight;
// Multiply the player's x local scale by -1.
Vector3 theScale = transform.localScale;
theScale.x *= -1;
transform.localScale = theScale;
}
}
using System.Collections;
public class FlipHelthEnemy : MonoBehaviour {
//public Transform target;
//public Transform enemy;
bool facingRight = true;
// Update is called once per frame
void LateUpdate () {
if((EnemyAI.flipface == false) && !facingRight){
Flip();
}
else if((EnemyAI.flipface == true) && facingRight){
Flip();
}
}
private void Flip()
{
// Switch the way the player is labelled as facing.
facingRight = !facingRight;
// Multiply the player's x local scale by -1.
Vector3 theScale = transform.localScale;
theScale.x *= -1;
transform.localScale = theScale;
}
}
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