using UnityEngine;
using System.Collections;
[ExecuteInEditMode]
public class MeshAnimationAdapter : MonoBehaviour
{
public Color color = Color.white;
TextMesh textMesh = null;
void Start()
{
textMesh = GetComponent<TextMesh>();
if (textMesh != null)
color = textMesh.color;
}
void Update()
{
DoUpdate();
}
void DoUpdate()
{
if (textMesh != null && (textMesh.color != color))
{
if (textMesh.color != color) textMesh.color = color;
}
}
}
using System.Collections;
[ExecuteInEditMode]
public class MeshAnimationAdapter : MonoBehaviour
{
public Color color = Color.white;
TextMesh textMesh = null;
void Start()
{
textMesh = GetComponent<TextMesh>();
if (textMesh != null)
color = textMesh.color;
}
void Update()
{
DoUpdate();
}
void DoUpdate()
{
if (textMesh != null && (textMesh.color != color))
{
if (textMesh.color != color) textMesh.color = color;
}
}
}
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