using UnityEngine;
using System.Collections;
using System;
public class IUtilities
{
public static Type GetPlayerPref()
{
#if UNITY_WP8
return typeof(PlayerPrefs);
#else
return typeof(Utilities.PlayerPrefs);
#endif
}
}
using System.Collections;
using System;
public class IUtilities
{
public static Type GetPlayerPref()
{
#if UNITY_WP8
return typeof(PlayerPrefs);
#else
return typeof(Utilities.PlayerPrefs);
#endif
}
}
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