using UnityEngine;
using UnityEngine.UI;
using System.Collections;
public class InventryManager : MonoBehaviour {
public Button Brake;
public Button Speed;
public static int InventryCoin;
public Text InventryCoinText;
public Text Speedvalue;
public Text Brackvalue;
int brake = 0;
public static int Speed2 = 0;
public static int Carspeed;
public Text Speed1;
public Text Brake1;
// Use this for initialization
void Start () {
//PlayerPrefs.DeleteAll ();
//PlayerPrefs.DeleteAll ();
InventryCoin = PlayerPrefs.GetInt("Coin");
InventryCoinText.text = "Coin : " + InventryCoin;
Commanmethod();
}
void Awake ()
{
Speed2 = PlayerPrefs.GetInt ("Speed");
brake = PlayerPrefs.GetInt ("Brake");
}
// Update is called once per frame
void Update () {
}
public void speedInc()
{
Speed.interactable = false;
if (InventryCoin >= 6000 && Speed2 == 5) {
InventryCoin = InventryCoin - 6000;
PlayerPrefs.SetInt ("Coin", InventryCoin);
InventryCoinText.text = "Coin : " + InventryCoin;
Speed2 =6;
PlayerPrefs.SetInt ("Speed", Speed2);
} if (InventryCoin >= 4000 && Speed2 == 4) {
InventryCoin = InventryCoin - 4000;
PlayerPrefs.SetInt ("Coin", InventryCoin);
InventryCoinText.text = "Coin : " + InventryCoin;
Speed2 =5;
PlayerPrefs.SetInt ("Speed", Speed2);
} if (InventryCoin >= 3500 && Speed2 == 3) {
InventryCoin = InventryCoin - 3500;
PlayerPrefs.SetInt ("Coin", InventryCoin);
InventryCoinText.text = "Coin : " + InventryCoin;
Speed2 =4;
PlayerPrefs.SetInt ("Speed", Speed2);
}
if (InventryCoin >= 3000 && Speed2 == 2) {
InventryCoin = InventryCoin - 3000;
PlayerPrefs.SetInt ("Coin", InventryCoin);
InventryCoinText.text = "Coin : " + InventryCoin;
Speed2 =3;
PlayerPrefs.SetInt ("Speed", Speed2);
}
else if (InventryCoin >= 2000 && Speed2 == 1) {
InventryCoin = InventryCoin - 2000;
PlayerPrefs.SetInt ("Coin", InventryCoin);
InventryCoinText.text = "Coin : " + InventryCoin;
Speed2 =2;
PlayerPrefs.SetInt ("Speed", Speed2);
}
else if (InventryCoin >= 1000 && Speed2 == 0) {
InventryCoin = InventryCoin - 1000;
PlayerPrefs.SetInt ("Coin", InventryCoin);
InventryCoinText.text = "Coin : " + InventryCoin;
Speed2 =1;
PlayerPrefs.SetInt ("Speed", Speed2);
}
else
{
PlayerPrefs.SetInt ("Coin", InventryCoin);
InventryCoinText.text = "Coin : " + InventryCoin;
}
Commanmethod();
}
public void BrakeInc()
{
Brake.interactable = false;
if (InventryCoin >= 6000 && brake == 5) {
InventryCoin = InventryCoin - 6000;
PlayerPrefs.SetInt ("Coin", InventryCoin);
InventryCoinText.text = "Coin : " + InventryCoin;
brake =6;
PlayerPrefs.SetInt ("Brake", brake);
}
if (InventryCoin >= 4000 && brake == 4) {
InventryCoin = InventryCoin - 4000;
PlayerPrefs.SetInt ("Coin", InventryCoin);
InventryCoinText.text = "Coin : " + InventryCoin;
brake =5;
PlayerPrefs.SetInt ("Brake", brake);
} if (InventryCoin >= 3500 && brake == 3) {
InventryCoin = InventryCoin - 3500;
PlayerPrefs.SetInt ("Coin", InventryCoin);
InventryCoinText.text = "Coin : " + InventryCoin;
brake =4;
PlayerPrefs.SetInt ("Brake", brake);
}
if (InventryCoin >= 3000 && brake == 2) {
InventryCoin = InventryCoin - 3000;
PlayerPrefs.SetInt ("Coin", InventryCoin);
InventryCoinText.text = "Coin : " + InventryCoin;
brake =3;
PlayerPrefs.SetInt ("Brake", brake);
}
else if (InventryCoin >= 2000 && brake == 1) {
InventryCoin = InventryCoin - 2000;
PlayerPrefs.SetInt ("Coin", InventryCoin);
InventryCoinText.text = "Coin : " + InventryCoin;
brake =2;
PlayerPrefs.SetInt ("Brake", brake);
}
else if (InventryCoin >= 1000 && brake == 0) {
InventryCoin = InventryCoin - 1000;
PlayerPrefs.SetInt ("Coin", InventryCoin);
InventryCoinText.text = "Coin : " + InventryCoin;
brake =1;
PlayerPrefs.SetInt ("Brake", brake);
} else {
PlayerPrefs.SetInt ("Coin", InventryCoin);
InventryCoinText.text = "Coin : " + InventryCoin;
}
Commanmethod();
}
void Commanmethod()
{
//Speed condition value on button
if (Speed2 == 0) {
Speedvalue.text = " Use : 1000";
Speed1.text = "Top Speed = 60";
Carspeed = 60;
PlayerPrefs.SetInt ("CarSpeed", Carspeed);
PlayerPrefs.SetInt ("TopSpeed", Carspeed);
} else if (Speed2 == 1) {
Speedvalue.text = " Use : 2000";
Speed1.text = "Top Speed = 70";
Carspeed = 70;
PlayerPrefs.SetInt ("CarSpeed", Carspeed);
PlayerPrefs.SetInt ("TopSpeed", Carspeed);
} else if (Speed2 == 2) {
Speedvalue.text = " Use : 3000";
Speed1.text = "Top Speed = 80";
Carspeed = 80;
PlayerPrefs.SetInt ("CarSpeed", Carspeed);
PlayerPrefs.SetInt ("TopSpeed", Carspeed);
} else if (Speed2 == 3) {
Speedvalue.text = " Use : 3500";
Speed1.text = "Top Speed = 85";
Carspeed = 85;
PlayerPrefs.SetInt ("CarSpeed", Carspeed);
PlayerPrefs.SetInt ("TopSpeed", Carspeed);
}else if (Speed2 == 4) {
Speedvalue.text = " Use : 4000";
Speed1.text = "Top Speed = 90";
Carspeed = 90;
PlayerPrefs.SetInt ("CarSpeed", Carspeed);
PlayerPrefs.SetInt ("TopSpeed", Carspeed);
}else if (Speed2 == 5) {
Speedvalue.text = " Use : 6000";
Speed1.text = "Top Speed = 100";
Carspeed = 100;
PlayerPrefs.SetInt ("CarSpeed", Carspeed);
PlayerPrefs.SetInt ("TopSpeed", Carspeed);
}
//Brake condition value on button
if (brake == 0) {
Brackvalue.text = "Use : 1000";
Brake1.text = "Brake = 60";
} else if (brake == 1) {
Brackvalue.text = "Use : 2000";
Brake1.text = "Brake = 70";
} else if (brake == 2) {
Brackvalue.text = "Use : 3000";
Brake1.text = "Brake = 80";
} else if (brake == 3) {
Brackvalue.text = "Use : 3500";
Brake1.text = "Brake = 85";
} else if (brake == 4) {
Brackvalue.text = "Use : 4000";
Brake1.text = "Brake = 90";
} else if (brake == 5) {
Brackvalue.text = "Use : 6000";
Brake1.text = "Brake = 100";
}
//Speed Button Visible and invisible...
if (InventryCoin >= 1000 && Speed2 == 0) {
Speed.interactable = true;
} else if (InventryCoin >= 2000 && Speed2 == 1) {
Speed.interactable = true;
} else if (InventryCoin >= 3000 && Speed2 == 2) {
Speed.interactable = true;
} else if (InventryCoin >= 3500 && Speed2 == 3) {
Speed.interactable = true;
}else if (InventryCoin >= 4000 && Speed2 == 4) {
Speed.interactable = true;
}else if (InventryCoin >= 6000 && Speed2 == 5) {
Speed.interactable = true;
}else {
Speed.interactable = false;
}
//Brake Button Visible and invisible...
if (InventryCoin >= 1000 && brake == 0) {
Brake.interactable = true;
} else if (InventryCoin >= 2000 && brake == 1) {
Brake.interactable = true;
} else if (InventryCoin >= 3000 && brake == 2) {
Brake.interactable = true;
} else if (InventryCoin >= 3500 && brake == 3) {
Brake.interactable = true;
} else if (InventryCoin >= 4000 && brake == 4) {
Brake.interactable = true;
} else if (InventryCoin >= 6000 && brake == 5) {
Brake.interactable = true;
} else {
Brake.interactable = false;
}
}
public void Backinventory()
{
Application.LoadLevel ("Main menu");
}
void LateUpdate(){
if (Input.GetKeyDown(KeyCode.Escape)) {
Application.LoadLevel ("Main Menu");
}
}
}
using UnityEngine.UI;
using System.Collections;
public class InventryManager : MonoBehaviour {
public Button Brake;
public Button Speed;
public static int InventryCoin;
public Text InventryCoinText;
public Text Speedvalue;
public Text Brackvalue;
int brake = 0;
public static int Speed2 = 0;
public static int Carspeed;
public Text Speed1;
public Text Brake1;
// Use this for initialization
void Start () {
//PlayerPrefs.DeleteAll ();
//PlayerPrefs.DeleteAll ();
InventryCoin = PlayerPrefs.GetInt("Coin");
InventryCoinText.text = "Coin : " + InventryCoin;
Commanmethod();
}
void Awake ()
{
Speed2 = PlayerPrefs.GetInt ("Speed");
brake = PlayerPrefs.GetInt ("Brake");
}
// Update is called once per frame
void Update () {
}
public void speedInc()
{
Speed.interactable = false;
if (InventryCoin >= 6000 && Speed2 == 5) {
InventryCoin = InventryCoin - 6000;
PlayerPrefs.SetInt ("Coin", InventryCoin);
InventryCoinText.text = "Coin : " + InventryCoin;
Speed2 =6;
PlayerPrefs.SetInt ("Speed", Speed2);
} if (InventryCoin >= 4000 && Speed2 == 4) {
InventryCoin = InventryCoin - 4000;
PlayerPrefs.SetInt ("Coin", InventryCoin);
InventryCoinText.text = "Coin : " + InventryCoin;
Speed2 =5;
PlayerPrefs.SetInt ("Speed", Speed2);
} if (InventryCoin >= 3500 && Speed2 == 3) {
InventryCoin = InventryCoin - 3500;
PlayerPrefs.SetInt ("Coin", InventryCoin);
InventryCoinText.text = "Coin : " + InventryCoin;
Speed2 =4;
PlayerPrefs.SetInt ("Speed", Speed2);
}
if (InventryCoin >= 3000 && Speed2 == 2) {
InventryCoin = InventryCoin - 3000;
PlayerPrefs.SetInt ("Coin", InventryCoin);
InventryCoinText.text = "Coin : " + InventryCoin;
Speed2 =3;
PlayerPrefs.SetInt ("Speed", Speed2);
}
else if (InventryCoin >= 2000 && Speed2 == 1) {
InventryCoin = InventryCoin - 2000;
PlayerPrefs.SetInt ("Coin", InventryCoin);
InventryCoinText.text = "Coin : " + InventryCoin;
Speed2 =2;
PlayerPrefs.SetInt ("Speed", Speed2);
}
else if (InventryCoin >= 1000 && Speed2 == 0) {
InventryCoin = InventryCoin - 1000;
PlayerPrefs.SetInt ("Coin", InventryCoin);
InventryCoinText.text = "Coin : " + InventryCoin;
Speed2 =1;
PlayerPrefs.SetInt ("Speed", Speed2);
}
else
{
PlayerPrefs.SetInt ("Coin", InventryCoin);
InventryCoinText.text = "Coin : " + InventryCoin;
}
Commanmethod();
}
public void BrakeInc()
{
Brake.interactable = false;
if (InventryCoin >= 6000 && brake == 5) {
InventryCoin = InventryCoin - 6000;
PlayerPrefs.SetInt ("Coin", InventryCoin);
InventryCoinText.text = "Coin : " + InventryCoin;
brake =6;
PlayerPrefs.SetInt ("Brake", brake);
}
if (InventryCoin >= 4000 && brake == 4) {
InventryCoin = InventryCoin - 4000;
PlayerPrefs.SetInt ("Coin", InventryCoin);
InventryCoinText.text = "Coin : " + InventryCoin;
brake =5;
PlayerPrefs.SetInt ("Brake", brake);
} if (InventryCoin >= 3500 && brake == 3) {
InventryCoin = InventryCoin - 3500;
PlayerPrefs.SetInt ("Coin", InventryCoin);
InventryCoinText.text = "Coin : " + InventryCoin;
brake =4;
PlayerPrefs.SetInt ("Brake", brake);
}
if (InventryCoin >= 3000 && brake == 2) {
InventryCoin = InventryCoin - 3000;
PlayerPrefs.SetInt ("Coin", InventryCoin);
InventryCoinText.text = "Coin : " + InventryCoin;
brake =3;
PlayerPrefs.SetInt ("Brake", brake);
}
else if (InventryCoin >= 2000 && brake == 1) {
InventryCoin = InventryCoin - 2000;
PlayerPrefs.SetInt ("Coin", InventryCoin);
InventryCoinText.text = "Coin : " + InventryCoin;
brake =2;
PlayerPrefs.SetInt ("Brake", brake);
}
else if (InventryCoin >= 1000 && brake == 0) {
InventryCoin = InventryCoin - 1000;
PlayerPrefs.SetInt ("Coin", InventryCoin);
InventryCoinText.text = "Coin : " + InventryCoin;
brake =1;
PlayerPrefs.SetInt ("Brake", brake);
} else {
PlayerPrefs.SetInt ("Coin", InventryCoin);
InventryCoinText.text = "Coin : " + InventryCoin;
}
Commanmethod();
}
void Commanmethod()
{
//Speed condition value on button
if (Speed2 == 0) {
Speedvalue.text = " Use : 1000";
Speed1.text = "Top Speed = 60";
Carspeed = 60;
PlayerPrefs.SetInt ("CarSpeed", Carspeed);
PlayerPrefs.SetInt ("TopSpeed", Carspeed);
} else if (Speed2 == 1) {
Speedvalue.text = " Use : 2000";
Speed1.text = "Top Speed = 70";
Carspeed = 70;
PlayerPrefs.SetInt ("CarSpeed", Carspeed);
PlayerPrefs.SetInt ("TopSpeed", Carspeed);
} else if (Speed2 == 2) {
Speedvalue.text = " Use : 3000";
Speed1.text = "Top Speed = 80";
Carspeed = 80;
PlayerPrefs.SetInt ("CarSpeed", Carspeed);
PlayerPrefs.SetInt ("TopSpeed", Carspeed);
} else if (Speed2 == 3) {
Speedvalue.text = " Use : 3500";
Speed1.text = "Top Speed = 85";
Carspeed = 85;
PlayerPrefs.SetInt ("CarSpeed", Carspeed);
PlayerPrefs.SetInt ("TopSpeed", Carspeed);
}else if (Speed2 == 4) {
Speedvalue.text = " Use : 4000";
Speed1.text = "Top Speed = 90";
Carspeed = 90;
PlayerPrefs.SetInt ("CarSpeed", Carspeed);
PlayerPrefs.SetInt ("TopSpeed", Carspeed);
}else if (Speed2 == 5) {
Speedvalue.text = " Use : 6000";
Speed1.text = "Top Speed = 100";
Carspeed = 100;
PlayerPrefs.SetInt ("CarSpeed", Carspeed);
PlayerPrefs.SetInt ("TopSpeed", Carspeed);
}
//Brake condition value on button
if (brake == 0) {
Brackvalue.text = "Use : 1000";
Brake1.text = "Brake = 60";
} else if (brake == 1) {
Brackvalue.text = "Use : 2000";
Brake1.text = "Brake = 70";
} else if (brake == 2) {
Brackvalue.text = "Use : 3000";
Brake1.text = "Brake = 80";
} else if (brake == 3) {
Brackvalue.text = "Use : 3500";
Brake1.text = "Brake = 85";
} else if (brake == 4) {
Brackvalue.text = "Use : 4000";
Brake1.text = "Brake = 90";
} else if (brake == 5) {
Brackvalue.text = "Use : 6000";
Brake1.text = "Brake = 100";
}
//Speed Button Visible and invisible...
if (InventryCoin >= 1000 && Speed2 == 0) {
Speed.interactable = true;
} else if (InventryCoin >= 2000 && Speed2 == 1) {
Speed.interactable = true;
} else if (InventryCoin >= 3000 && Speed2 == 2) {
Speed.interactable = true;
} else if (InventryCoin >= 3500 && Speed2 == 3) {
Speed.interactable = true;
}else if (InventryCoin >= 4000 && Speed2 == 4) {
Speed.interactable = true;
}else if (InventryCoin >= 6000 && Speed2 == 5) {
Speed.interactable = true;
}else {
Speed.interactable = false;
}
//Brake Button Visible and invisible...
if (InventryCoin >= 1000 && brake == 0) {
Brake.interactable = true;
} else if (InventryCoin >= 2000 && brake == 1) {
Brake.interactable = true;
} else if (InventryCoin >= 3000 && brake == 2) {
Brake.interactable = true;
} else if (InventryCoin >= 3500 && brake == 3) {
Brake.interactable = true;
} else if (InventryCoin >= 4000 && brake == 4) {
Brake.interactable = true;
} else if (InventryCoin >= 6000 && brake == 5) {
Brake.interactable = true;
} else {
Brake.interactable = false;
}
}
public void Backinventory()
{
Application.LoadLevel ("Main menu");
}
void LateUpdate(){
if (Input.GetKeyDown(KeyCode.Escape)) {
Application.LoadLevel ("Main Menu");
}
}
}
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